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/ PC PowerPlay 31 / CDPowerplay31.iso / GAMES / ds / data1.cab / Program_Executable_Files / Models / POZ Format.txt < prev   
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Text File  |  1998-09-29  |  11.9 KB  |  413 lines

  1.  
  2.  
  3.  
  4. //    Bone Skeleton
  5.  
  6. Node Bone02
  7. {
  8.     0;  -100.000000, 0.000000, 0.000000;                                            //    position     - vector3;
  9.     0;  0.000000, 0.000000, 0.000000, 1.000000;                                        //    rotation    - quat; (left-handed)
  10.     0;  1.000000, 1.000000, 1.000000; 0.000000, 0.000000, 0.000000, 1.000000;        //    scale        - vector3; quat;
  11.  
  12.     Node Bone03
  13.     {
  14.         0;  70.000000, 0.000000, 0.000000;
  15.         0;  0.000000, 0.000000, 0.000000, 1.000000;
  16.         0;  1.000000, 1.000000, 1.000000; 0.000000, 0.000000, 0.000000, 1.000000;
  17.  
  18.         Node Bone04
  19.         {
  20.             0;  70.000000, 0.000000, 0.000000;
  21.             0;  0.000000, 0.000000, 0.000000, 1.000000;
  22.             0;  1.000000, 1.000000, 1.000000; 0.000000, 0.000000, 0.000000, 1.000000;
  23.  
  24.             Node Bone05
  25.             {
  26.                 0;  60.000000, 0.000000, 0.000000;
  27.                 0;  0.000000, 0.000000, 0.000000, 1.000000;
  28.                 0;  1.000000, 1.000000, 1.000000; 0.000000, 0.000000, 0.000000, 1.000000;
  29.             }
  30.         }
  31.     }
  32. }
  33.  
  34. Material Material_#1
  35. {
  36.     0.350000, 0.200000, 0.200000;        //    ambient
  37.     0.700000, 0.400000, 0.400000;        //    diffuse
  38.     0.900000, 0.900000, 0.900000;        //    specular
  39.     0.000000;                            //    shininess
  40.     0.300000;                            //    shininess strength
  41.     0.000000;                            //    transparency
  42.     0;                                    //    2-sided material, boolean
  43.  
  44.     TextureFileName
  45.     {
  46.         "TextureFileName.bmp"            
  47.     }
  48. }
  49.  
  50. //    Mesh
  51.  
  52. Node Box01
  53. {
  54.     Matrix43                            //    pivot point transformation
  55.     {
  56.         1.000000, 0.000000, 0.000000;
  57.         0.000000, 1.000000, 0.000000;
  58.         0.000000, 0.000000, 1.000000;
  59.         0.000000, 0.000000, 0.000000;
  60.     }
  61.  
  62.     Mesh
  63.     {
  64.         Vertices
  65.         {
  66.             16;                                                //    number of vertices
  67.  
  68.             -100.000000, -19.999998, -35.000008;
  69.             -33.333332, -19.999998, -35.000008;
  70.             33.333332, -19.999998, -35.000008;
  71.             100.000000, -19.999998, -35.000008;
  72.             -100.000000, -20.000006, 35.000004;
  73.             -33.333332, -20.000006, 35.000004;
  74.             33.333332, -20.000006, 35.000004;
  75.             100.000000, -20.000006, 35.000004;
  76.             -100.000000, 20.000008, -35.000000;
  77.             -33.333332, 20.000008, -35.000000;
  78.             33.333332, 20.000008, -35.000000;
  79.             100.000000, 20.000008, -35.000000;
  80.             -100.000000, 19.999998, 35.000008;
  81.             -33.333332, 19.999998, 35.000008;
  82.             33.333332, 19.999998, 35.000008;
  83.             100.000000, 19.999998, 35.000008;
  84.         }
  85.  
  86.         VertexAttributes
  87.         {
  88.             84;                                                //    number of vertex attributes
  89.  
  90.             0.000000, -1.000000, 0.000000;                    //    normal
  91.             0.000000, 0.000000;                                //    uv coordinates
  92.             0.700000, 0.400000, 0.400000, 0.000000;            //    color
  93.  
  94.             0.000000, -1.000000, 0.000000;
  95.             0.000000, 0.000000;
  96.             0.700000, 0.400000, 0.400000, 0.000000;
  97.             0.000000, -1.000000, 0.000000;
  98.             0.000000, 0.000000;
  99.             0.700000, 0.400000, 0.400000, 0.000000;
  100.             0.000000, -1.000000, 0.000000;
  101.             0.000000, 0.000000;
  102.             0.700000, 0.400000, 0.400000, 0.000000;
  103.             0.000000, -1.000000, 0.000000;
  104.             0.000000, 0.000000;
  105.             0.700000, 0.400000, 0.400000, 0.000000;
  106.             0.000000, -1.000000, 0.000000;
  107.             0.000000, 0.000000;
  108.             0.700000, 0.400000, 0.400000, 0.000000;
  109.             0.000000, -1.000000, 0.000000;
  110.             0.000000, 0.000000;
  111.             0.700000, 0.400000, 0.400000, 0.000000;
  112.             0.000000, -1.000000, 0.000000;
  113.             0.000000, 0.000000;
  114.             0.700000, 0.400000, 0.400000, 0.000000;
  115.             0.000000, -1.000000, 0.000000;
  116.             0.000000, 0.000000;
  117.             0.700000, 0.400000, 0.400000, 0.000000;
  118.             0.000000, -1.000000, 0.000000;
  119.             0.000000, 0.000000;
  120.             0.700000, 0.400000, 0.400000, 0.000000;
  121.             0.000000, -1.000000, 0.000000;
  122.             0.000000, 0.000000;
  123.             0.700000, 0.400000, 0.400000, 0.000000;
  124.             0.000000, -1.000000, 0.000000;
  125.             0.000000, 0.000000;
  126.             0.700000, 0.400000, 0.400000, 0.000000;
  127.             0.000000, -1.000000, 0.000000;
  128.             0.000000, 0.000000;
  129.             0.700000, 0.400000, 0.400000, 0.000000;
  130.             0.000000, -1.000000, 0.000000;
  131.             0.000000, 0.000000;
  132.             0.700000, 0.400000, 0.400000, 0.000000;
  133.             0.000000, -1.000000, 0.000000;
  134.             0.000000, 0.000000;
  135.             0.700000, 0.400000, 0.400000, 0.000000;
  136.             0.000000, -1.000000, 0.000000;
  137.             0.000000, 0.000000;
  138.             0.700000, 0.400000, 0.400000, 0.000000;
  139.             0.000000, -1.000000, 0.000000;
  140.             0.000000, 0.000000;
  141.             0.700000, 0.400000, 0.400000, 0.000000;
  142.             0.000000, -1.000000, 0.000000;
  143.             0.000000, 0.000000;
  144.             0.700000, 0.400000, 0.400000, 0.000000;
  145.             0.000000, 1.000000, 0.000000;
  146.             0.000000, 0.000000;
  147.             0.700000, 0.400000, 0.400000, 0.000000;
  148.             0.000000, 1.000000, 0.000000;
  149.             0.000000, 0.000000;
  150.             0.700000, 0.400000, 0.400000, 0.000000;
  151.             0.000000, 1.000000, 0.000000;
  152.             0.000000, 0.000000;
  153.             0.700000, 0.400000, 0.400000, 0.000000;
  154.             0.000000, 1.000000, 0.000000;
  155.             0.000000, 0.000000;
  156.             0.700000, 0.400000, 0.400000, 0.000000;
  157.             0.000000, 1.000000, 0.000000;
  158.             0.000000, 0.000000;
  159.             0.700000, 0.400000, 0.400000, 0.000000;
  160.             0.000000, 1.000000, 0.000000;
  161.             0.000000, 0.000000;
  162.             0.700000, 0.400000, 0.400000, 0.000000;
  163.             0.000000, 1.000000, 0.000000;
  164.             0.000000, 0.000000;
  165.             0.700000, 0.400000, 0.400000, 0.000000;
  166.             0.000000, 1.000000, 0.000000;
  167.             0.000000, 0.000000;
  168.             0.700000, 0.400000, 0.400000, 0.000000;
  169.             0.000000, 1.000000, 0.000000;
  170.             0.000000, 0.000000;
  171.             0.700000, 0.400000, 0.400000, 0.000000;
  172.             0.000000, 1.000000, 0.000000;
  173.             0.000000, 0.000000;
  174.             0.700000, 0.400000, 0.400000, 0.000000;
  175.             0.000000, 1.000000, 0.000000;
  176.             0.000000, 0.000000;
  177.             0.700000, 0.400000, 0.400000, 0.000000;
  178.             0.000000, 1.000000, 0.000000;
  179.             0.000000, 0.000000;
  180.             0.700000, 0.400000, 0.400000, 0.000000;
  181.             0.000000, 1.000000, 0.000000;
  182.             0.000000, 0.000000;
  183.             0.700000, 0.400000, 0.400000, 0.000000;
  184.             0.000000, 1.000000, 0.000000;
  185.             0.000000, 0.000000;
  186.             0.700000, 0.400000, 0.400000, 0.000000;
  187.             0.000000, 1.000000, 0.000000;
  188.             0.000000, 0.000000;
  189.             0.700000, 0.400000, 0.400000, 0.000000;
  190.             0.000000, 1.000000, 0.000000;
  191.             0.000000, 0.000000;
  192.             0.700000, 0.400000, 0.400000, 0.000000;
  193.             0.000000, 1.000000, 0.000000;
  194.             0.000000, 0.000000;
  195.             0.700000, 0.400000, 0.400000, 0.000000;
  196.             0.000000, 1.000000, 0.000000;
  197.             0.000000, 0.000000;
  198.             0.700000, 0.400000, 0.400000, 0.000000;
  199.             0.000000, -1.000000, 0.000000;
  200.             0.000000, 0.000000;
  201.             0.700000, 0.400000, 0.400000, 0.000000;
  202.             0.000000, -1.000000, 0.000000;
  203.             0.000000, 0.000000;
  204.             0.700000, 0.400000, 0.400000, 0.000000;
  205.             0.000000, 1.000000, 0.000000;
  206.             0.000000, 0.000000;
  207.             0.700000, 0.400000, 0.400000, 0.000000;
  208.             0.000000, 1.000000, 0.000000;
  209.             0.000000, 0.000000;
  210.             0.700000, 0.400000, 0.400000, 0.000000;
  211.             0.000000, 1.000000, 0.000000;
  212.             0.000000, 0.000000;
  213.             0.700000, 0.400000, 0.400000, 0.000000;
  214.             0.000000, -1.000000, 0.000000;
  215.             0.000000, 0.000000;
  216.             0.700000, 0.400000, 0.400000, 0.000000;
  217.             0.000000, -1.000000, 0.000000;
  218.             0.000000, 0.000000;
  219.             0.700000, 0.400000, 0.400000, 0.000000;
  220.             0.000000, -1.000000, 0.000000;
  221.             0.000000, 0.000000;
  222.             0.700000, 0.400000, 0.400000, 0.000000;
  223.             0.000000, 1.000000, 0.000000;
  224.             0.000000, 0.000000;
  225.             0.700000, 0.400000, 0.400000, 0.000000;
  226.             0.000000, 1.000000, 0.000000;
  227.             0.000000, 0.000000;
  228.             0.700000, 0.400000, 0.400000, 0.000000;
  229.             0.000000, 1.000000, 0.000000;
  230.             0.000000, 0.000000;
  231.             0.700000, 0.400000, 0.400000, 0.000000;
  232.             0.000000, -1.000000, 0.000000;
  233.             0.000000, 0.000000;
  234.             0.700000, 0.400000, 0.400000, 0.000000;
  235.             0.000000, -1.000000, 0.000000;
  236.             0.000000, 0.000000;
  237.             0.700000, 0.400000, 0.400000, 0.000000;
  238.             0.000000, -1.000000, 0.000000;
  239.             0.000000, 0.000000;
  240.             0.700000, 0.400000, 0.400000, 0.000000;
  241.             0.000000, 1.000000, 0.000000;
  242.             0.000000, 0.000000;
  243.             0.700000, 0.400000, 0.400000, 0.000000;
  244.             0.000000, 1.000000, 0.000000;
  245.             0.000000, 0.000000;
  246.             0.700000, 0.400000, 0.400000, 0.000000;
  247.             0.000000, 1.000000, 0.000000;
  248.             0.000000, 0.000000;
  249.             0.700000, 0.400000, 0.400000, 0.000000;
  250.             0.000000, -1.000000, 0.000000;
  251.             0.000000, 0.000000;
  252.             0.700000, 0.400000, 0.400000, 0.000000;
  253.             0.000000, -1.000000, 0.000000;
  254.             0.000000, 0.000000;
  255.             0.700000, 0.400000, 0.400000, 0.000000;
  256.             0.000000, -1.000000, 0.000000;
  257.             0.000000, 0.000000;
  258.             0.700000, 0.400000, 0.400000, 0.000000;
  259.             0.000000, 1.000000, 0.000000;
  260.             0.000000, 0.000000;
  261.             0.700000, 0.400000, 0.400000, 0.000000;
  262.             0.000000, 1.000000, 0.000000;
  263.             0.000000, 0.000000;
  264.             0.700000, 0.400000, 0.400000, 0.000000;
  265.             0.000000, 1.000000, 0.000000;
  266.             0.000000, 0.000000;
  267.             0.700000, 0.400000, 0.400000, 0.000000;
  268.             0.000000, -1.000000, 0.000000;
  269.             0.000000, 0.000000;
  270.             0.700000, 0.400000, 0.400000, 0.000000;
  271.             0.000000, -1.000000, 0.000000;
  272.             0.000000, 0.000000;
  273.             0.700000, 0.400000, 0.400000, 0.000000;
  274.             0.000000, -1.000000, 0.000000;
  275.             0.000000, 0.000000;
  276.             0.700000, 0.400000, 0.400000, 0.000000;
  277.             0.000000, 1.000000, 0.000000;
  278.             0.000000, 0.000000;
  279.             0.700000, 0.400000, 0.400000, 0.000000;
  280.             0.000000, 1.000000, 0.000000;
  281.             0.000000, 0.000000;
  282.             0.700000, 0.400000, 0.400000, 0.000000;
  283.             0.000000, 1.000000, 0.000000;
  284.             0.000000, 0.000000;
  285.             0.700000, 0.400000, 0.400000, 0.000000;
  286.             0.000000, -1.000000, 0.000000;
  287.             0.000000, 0.000000;
  288.             0.700000, 0.400000, 0.400000, 0.000000;
  289.             0.000000, -1.000000, 0.000000;
  290.             0.000000, 0.000000;
  291.             0.700000, 0.400000, 0.400000, 0.000000;
  292.             0.000000, -1.000000, 0.000000;
  293.             0.000000, 0.000000;
  294.             0.700000, 0.400000, 0.400000, 0.000000;
  295.             0.000000, 1.000000, 0.000000;
  296.             0.000000, 0.000000;
  297.             0.700000, 0.400000, 0.400000, 0.000000;
  298.             0.000000, 1.000000, 0.000000;
  299.             0.000000, 0.000000;
  300.             0.700000, 0.400000, 0.400000, 0.000000;
  301.             0.000000, 1.000000, 0.000000;
  302.             0.000000, 0.000000;
  303.             0.700000, 0.400000, 0.400000, 0.000000;
  304.             0.000000, -1.000000, 0.000000;
  305.             0.000000, 0.000000;
  306.             0.700000, 0.400000, 0.400000, 0.000000;
  307.             0.000000, -1.000000, 0.000000;
  308.             0.000000, 0.000000;
  309.             0.700000, 0.400000, 0.400000, 0.000000;
  310.             0.000000, -1.000000, 0.000000;
  311.             0.000000, 0.000000;
  312.             0.700000, 0.400000, 0.400000, 0.000000;
  313.             0.000000, 1.000000, 0.000000;
  314.             0.000000, 0.000000;
  315.             0.700000, 0.400000, 0.400000, 0.000000;
  316.             0.000000, 1.000000, 0.000000;
  317.             0.000000, 0.000000;
  318.             0.700000, 0.400000, 0.400000, 0.000000;
  319.             0.000000, 1.000000, 0.000000;
  320.             0.000000, 0.000000;
  321.             0.700000, 0.400000, 0.400000, 0.000000;
  322.             0.000000, -1.000000, 0.000000;
  323.             0.000000, 0.000000;
  324.             0.700000, 0.400000, 0.400000, 0.000000;
  325.             0.000000, -1.000000, 0.000000;
  326.             0.000000, 0.000000;
  327.             0.700000, 0.400000, 0.400000, 0.000000;
  328.             0.000000, -1.000000, 0.000000;
  329.             0.000000, 0.000000;
  330.             0.700000, 0.400000, 0.400000, 0.000000;
  331.             0.000000, 1.000000, 0.000000;
  332.             0.000000, 0.000000;
  333.             0.700000, 0.400000, 0.400000, 0.000000;
  334.             0.000000, 1.000000, 0.000000;
  335.             0.000000, 0.000000;
  336.             0.700000, 0.400000, 0.400000, 0.000000;
  337.             0.000000, 1.000000, 0.000000;
  338.             0.000000, 0.000000;
  339.             0.700000, 0.400000, 0.400000, 0.000000;
  340.             0.000000, -1.000000, 0.000000;
  341.             0.000000, 0.000000;
  342.             0.700000, 0.400000, 0.400000, 0.000000;
  343.         }
  344.  
  345.         FaceGroup
  346.         {
  347.             0;                                //    material index (this file) used by this face group
  348.  
  349.             28;                                //    number of faces
  350.  
  351.             4, 0, 0, 1, 5, 2;                //    vertex index, vertex attribute index, ....;
  352.             1, 3, 5, 4, 0, 5;
  353.             5, 6, 1, 7, 6, 8;
  354.             2, 9, 6, 10, 1, 11;
  355.             6, 12, 2, 13, 7, 14;
  356.             3, 15, 7, 16, 2, 17;
  357.             9, 18, 8, 19, 13, 20;
  358.             12, 21, 13, 22, 8, 23;
  359.             10, 24, 9, 25, 14, 26;
  360.             13, 27, 14, 28, 9, 29;
  361.             11, 30, 10, 31, 15, 32;
  362.             14, 33, 15, 34, 10, 35;
  363.             1, 36, 0, 37, 9, 38;
  364.             8, 39, 9, 40, 0, 41;
  365.             2, 42, 1, 43, 10, 44;
  366.             9, 45, 10, 46, 1, 47;
  367.             3, 48, 2, 49, 11, 50;
  368.             10, 51, 11, 52, 2, 53;
  369.             7, 54, 3, 55, 15, 56;
  370.             11, 57, 15, 58, 3, 59;
  371.             6, 60, 7, 61, 14, 62;
  372.             15, 63, 14, 64, 7, 65;
  373.             5, 66, 6, 67, 13, 68;
  374.             14, 69, 13, 70, 6, 71;
  375.             4, 72, 5, 73, 12, 74;
  376.             13, 75, 12, 76, 5, 77;
  377.             0, 78, 4, 79, 8, 80;
  378.             12, 81, 8, 82, 4, 83;
  379.         }
  380.  
  381.     }
  382.  
  383.     LinkedXform 
  384.     {
  385.         Bone02;                                //    name of the bone the vertices are linked to
  386.     
  387.         VertexGroup
  388.         {
  389.             0, 1, 4, 5, 8, 9, 12, 13;        //    vertex indices
  390.         }
  391.     }
  392.  
  393.     LinkedXform 
  394.     {
  395.         Bone03;
  396.         VertexGroup
  397.         {
  398.             2, 6, 10, 14;
  399.         }
  400.  
  401.     }
  402.  
  403.     LinkedXform 
  404.     {
  405.         Bone04;
  406.  
  407.         VertexGroup
  408.         {
  409.             3, 7, 11, 15;
  410.         }
  411.     }
  412. }
  413.